Richard Arnold Epstein was born in 1927 and is a remarkable game theorist. He wrote The Theory of Gambling and Statistical Logic (revised in 1977), which contains the following thought-provoking quotes:
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- In our most Puritan of society, gambling-like other pleasures-is either taxed, restricted to certain hours, or forbidden altogether. Yet the impulse to gamble remains an eternal aspect of the irrationality of man. It finds outlets in business, war, politics, in the formal overtures of the gambling casinos, and in the less ceremonious exchanges among individuals of differing opinions.
- Preface To The First Edition, p. xiii
- Shortly after pithecanthropus erectus gained the ascendancy, he turned his attention to the higher-order abstractions.
- Chapter One, Kubeiagenesis, p. 1
- "Breaking the bank at Monte Carlo" is a euphemism for closing a single gaming table. It was last accomplished at the Casino Ste. des Bains de Mer during the final days of 1957, with a harvest of 180 million francs.
- Chapter One, Kubeiagenesis, p. 10
- In general statistics can be considered as the offspring of the theory of probability, it builds on its parent and extends the area of patronymic jurisdiction.
- Chapter Two, Mathematical Preliminaries, p. 24
- A proven theorem of game theory states that every game with complete information possesses a saddle point and therefore a solution.
- Chapter Two, Mathematical Preliminaries, p. 36
- The essence of the phenomenon of gambling is decision making. The act of making a decision consists of selecting one course of action, or strategy, from among the set of admissible strategies.
- Chapter Three, Fundamental Principles Of A Theory Of Gambling, p. 43
- There are no conventional games involving conditions of uncertainty without risk.
- Chapter Three, Fundamental Principles Of A Theory Of Gambling, p. 44
- The French philosopher Pierre-Hyacinthe Azaïs (1766-1845) formalized the statement that good and evil fortune are exactly balanced in that they produce for each person an equivalent result.
- Chapter Three, Fundamental Principles Of A Theory Of Gambling, p. 53
- Generally, a betting system for which each wager depends only on present resources and present probability of success is known as a Markov betting system.
- Chapter Three, Fundamental Principles Of A Theory Of Gambling, p. 61
- Coin matching and finger flashing were among the first formal games to arise in the history of gambling. The class of Morra games extends back to the pre-Christian era, although not until comparatively recent times have game-theoretic solutions been derived.
- Chapter Four, Coins, Wheels, And Oddments, p. 75
- Against human opposition the machine usually emerges victorious, since individual patterns tend to be not random but a function of emotions and previous training and experience.
- Chapter Four, Coins, Wheels, And Oddments, p. 90
- While no rigorous proof of an optimal strategy has been achieved, Robbins has proposed the principal of "staying on a winner" and has shown it to be uniformly better than a strategy of random selection.
- Chapter Four, Coins, Wheels, And Oddments, p. 98
- The hope of a positive expected gain lies in detecting a wheel with sufficient bias.
- Chapter Four, Coins, Wheels, And Oddments, p. 113
- Chapter Four, Coins, Wheels, And Oddments, p. 119
- Chapter Five, Coups And Games With Dice, p. 125
- Chapter Five, Coups And Games With Dice, p. 149
- Chapter Six, The Play Of The Cards, p. 158
- Chapter Seven, Blackjack, p. 215
- Because the fluctuations in the composition of the deck as it is dependent over successive (and dependent) trials, it is intuitively apparent that altering decisions or the magnitude of the wager or both in accordance with the fluctuations should prove advantageous to the player.
- Chapter Seven, Blackjack, p. 231
- Contract Bridge is likely the most challenging card game extant; it is certainly the the most obsessive for its ranks of zealous followers. The initial progenitor of all Bridge forms is the game of Triumph, which gained currency about A.D. 1500. In the mid seventeenth century, Triumph evolved into Whist, a partnership game for four players. The change from Whist to Bridge occurred about 1886with a publication in London of a small pamphlet, titled Biritch or Russian Whist.
Chapter Eight, Contract Bridge, p. 252
- Chapter Nine, Weighted Statistical Logic And Statistical Games, p. 287
- Chapter Nine, Weighted Statistical Logic And Statistical Games, p. 295
- Chapter Nine, Weighted Statistical Logic And Statistical Games, p. 296
- Chapter Nine, Weighted Statistical Logic And Statistical Games, p. 299
- Chapter Ten, Games Of Pure Skill And Competitive Computers, p. 337
- Epilogue, p. 410
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