A combination of organic materials and electronics could open up new possibilities for unconventional future computing systems
From:
Max Planck Institute for Polymer Research
December 13, 2021 -- The processor is
the brain of a computer -- an often-quoted phrase. But processors work
fundamentally differently than the human brain. Transistors perform logic
operations by means of electronic signals. In contrast, the brain works with
nerve cells, so-called neurons, which are connected via biological conductive
paths, so-called synapses. At a higher level, this signaling is used by the
brain to control the body and perceive the surrounding environment. The
reaction of the body/brain system when certain stimuli are perceived -- for
example, via the eyes, ears or sense of touch -- is triggered through a
learning process. For example, children learn not to reach twice for a hot
stove: one input stimulus leads to a learning process with a clear behavioral outcome.
Scientists working with Paschalis
Gkoupidenis, group leader in Paul Blom's department at the Max Planck Institute
for Polymer Research, have now applied this basic principle of learning through
experience in a simplified form and steered a robot through a maze using a
so-called organic neuromorphic circuit. The work was an extensive collaboration
between the Universities of Eindhoven, Stanford, Brescia, Oxford and KAUST.
"We wanted to use this simple setup
to show how powerful such 'organic neuromorphic devices' can be in real-world
conditions," says Imke Krauhausen, a doctoral student in Gkoupidenis'
group and at TU Eindhoven (van de Burgt group), and first author of the
scientific paper.
To achieve the navigation of the robot
inside the maze, the researchers fed the smart adaptive circuit with sensory
signals coming from the environment. The path of maze towards the exit is
indicated visually at each maze intersects. Initially, the robot often
misinterprets the visual signs, thus it makes the wrong "turning"
decisions at the maze intersects and loses the way out. When the robot takes
these decisions and follows wrong dead-end paths, it is being discouraged to
take these wrong decisions by receiving corrective stimuli. The corrective
stimuli, for example when the robot hits a wall, are directly applied at the
organic circuit via electrical signals induced by a touch sensor attached to
the robot. With each subsequent execution of the experiment, the robot
gradually learns to make the right "turning" decisions at the
intersects, i. e. to avoid receiving corrective stimuli, and after a few trials
it finds the way out of the maze. This learning process happens exclusively on
the organic adaptive circuit.
"We were really glad to see that
the robot can pass through the maze after some runs by learning on a simple
organic circuit. We have shown here a first, very simple setup. In the distant
future, however, we hope that organic neuromorphic devices could also be used
for local and distributed computing/learning. This will open up entirely new
possibilities for applications in real-world robotics, human-machine interfaces
and point-of-care diagnostics. Novel platforms for rapid prototyping and
education, at the intersection of materials science and robotics, are also
expected to emerge." Gkoupidenis says.
https://www.sciencedaily.com/releases/2021/12/211213121342.htm
No comments:
Post a Comment