Deep learning
(also known as deep structured learning or hierarchical learning)
is part of a broader family of machine learning
methods based on learning data representations, as opposed
to task-specific algorithms. Learning can be supervised, semi-supervised or unsupervised.
Deep learning architectures
such as deep neural
networks, deep belief networks and recurrent neural networks have been
applied to fields including computer vision,
speech recognition, natural language processing, audio
recognition, social network filtering, machine translation, bioinformatics
and drug design,
where they have produced results comparable to and in some cases superior to
human experts.
Deep learning models are
vaguely inspired by information processing and communication patterns in
biological nervous systems yet have various differences
from the structural and functional properties of biological brains, which make
them incompatible with neuroscience evidences.
Definition
Deep learning is a class
of machine learning algorithms
that:
·
use a cascade of
multiple layers of nonlinear processing units for feature extraction and transformation. Each
successive layer uses the output from the previous layer as input.
·
learn in supervised (e.g., classification) and/or unsupervised (e.g., pattern analysis) manners.
·
learn multiple
levels of representations that correspond to different levels of abstraction;
the levels form a hierarchy of concepts.
Overview of Deep Learning
Most modern deep learning
models are based on an artificial neural network, although they
can also include propositional formulas or latent variables
organized layer-wise in deep generative
models such as the nodes in Deep Belief Networks and Deep Boltzmann
Machines.
In deep learning, each level learns to transform its
input data into a slightly more abstract and composite representation. In an
image recognition application, the raw input may be a matrix of pixels; the
first representational layer may abstract the pixels and encode edges; the
second layer may compose and encode arrangements of edges; the third layer may
encode a nose and eyes; and the fourth layer may recognize that the image contains
a face. Importantly, a deep learning process can learn which features to
optimally place in which level on its own. (Of course, this does not
completely obviate the need for hand-tuning; for example, varying numbers of
layers and layer sizes can provide different degrees of abstraction.)
The "deep" in "deep learning" refers
to the number of layers through which the data is transformed. More precisely,
deep learning systems have a substantial credit assignment path (CAP)
depth. The CAP is the chain of transformations from input to output. CAPs
describe potentially causal connections between input and output. For a feedforward neural network, the depth of
the CAPs is that of the network and is the number of hidden layers plus one (as
the output layer is also parameterized). For recurrent neural networks, in which a
signal may propagate through a layer more than once, the CAP depth is
potentially unlimited. No universally agreed upon threshold of depth divides
shallow learning from deep learning, but most researchers agree that deep
learning involves CAP depth CAP of depth
has been shown to be a universal approximator in the sense that it can emulate
any function. Beyond that more layers do not add to the function approximator
ability of the network. The extra layers help in learning features.
Deep learning
architectures are often constructed with a greedy
layer-by-layer method. Deep learning helps to disentangle these abstractions
and pick out which features improve performance.
For supervised learning tasks, deep learning
methods obviate feature engineering, by translating the data
into compact intermediate representations akin to principal components, and derive layered
structures that remove redundancy in representation.
Deep learning algorithms
can be applied to unsupervised learning tasks. This is an important benefit
because unlabeled data are more abundant than labeled data. Examples of deep
structures that can be trained in an unsupervised manner are neural history
compressors and deep belief networks.
History
The term Deep Learning was introduced to the machine learning community by Rina Dechter in 1986, and to Artificial Neural Networks by Igor Aizenberg and colleagues in 2000, in the context of Boolean threshold neurons.
The first general, working learning algorithm for supervised, deep, feedforward, multilayer perceptrons was published by Alexey Ivakhnenko and Lapa in 1965. A 1971 paper described a deep network with 8 layers trained by the group method of data handling algorithm.
Other deep learning working architectures, specifically those built for computer vision, began with the Neocognitron introduced by Kunihiko Fukushima in 1980. In 1989, Yann LeCun et al. applied the standard backpropagation algorithm, which had been around as the reverse mode of automatic differentiation since 1970, to a deep neural network with the purpose of recognizing handwritten ZIP codes on mail. While the algorithm worked, training required 3 days.
By 1991 such systems were used for recognizing isolated 2-D hand-written digits, while recognizing 3-D objects was done by matching 2-D images with a handcrafted 3-D object model. Weng et al. suggested that a human brain does not use a monolithic 3-D object model and in 1992 they published Cresceptron, a method for performing 3-D object recognition in cluttered scenes. Cresceptron is a cascade of layers similar to Neocognitron. But while Neocognitron required a human programmer to hand-merge features, Cresceptron learned an open number of features in each layer without supervision, where each feature is represented by a convolution kernel. Cresceptron segmented each learned object from a cluttered scene through back-analysis through the network. Max pooling, now often adopted by deep neural networks (e.g. ImageNet tests), was first used in Cresceptron to reduce the position resolution by a factor of (2x2) to 1 through the cascade for better generalization.
In 1994, André de Carvalho, together with Mike Fairhurst and David Bisset, published experimental results of a multi-layer boolean neural network, also known as a weightless neural network, composed of a 3-layers self-organising feature extraction neural network module (SOFT) followed by a multi-layer classification neural network module (GSN), which were independently trained. Each layer in the feature extraction module extracted features with growing complexity regarding the previous layer.
In 1995, Brendan Frey demonstrated that it was possible to train (over two days) a network containing six fully connected layers and several hundred hidden units using the wake-sleep algorithm, co-developed with Peter Dayan and Hinton. Many factors contribute to the slow speed, including the vanishing gradient problem analyzed in 1991 by Sepp Hochreiter.
Simpler models that use task-specific handcrafted features such as Gabor filters and support vector machines (SVMs) were a popular choice in the 1990s and 2000s, because of ANNs' computational cost and a lack of understanding of how the brain wires its biological networks.
Both shallow and deep learning (e.g., recurrent nets) of ANNs have been explored for many years. These methods never outperformed non-uniform internal-handcrafting Gaussian mixture model/Hidden Markov model (GMM-HMM) technology based on generative models of speech trained discriminatively. Key difficulties have been analyzed, including gradient diminishing and weak temporal correlation structure in neural predictive models. Additional difficulties were the lack of training data and limited computing power.
Most speech recognition researchers moved away from neural nets to pursue generative modeling. An exception was at SRI International in the late 1990s. Funded by the
Many aspects of speech recognition were taken over by a deep learning method called Long short-term memory (LSTM), a recurrent neural network published by Hochreiter and Schmidhuber in 1997. LSTM RNNs avoid the vanishing gradient problem and can learn "Very Deep Learning" tasks that require memories of events that happened thousands of discrete time steps before, which is important for speech. In 2003, LSTM started to become competitive with traditional speech recognizers on certain tasks. Later it was combined with connectionist temporal classification (CTC) in stacks of LSTM RNNs. In 2015, Google's speech recognition reportedly experienced a dramatic performance jump of 49% through CTC-trained LSTM, which they made available through Google Voice Search.
In 2006, publications by Geoff Hinton, Ruslan Salakhutdinov, Osindero and Teh showed how a many-layered feedforward neural network could be effectively pre-trained one layer at a time, treating each layer in turn as an unsupervised restricted Boltzmann machine, then fine-tuning it using supervised backpropagation. The papers referred to learning for deep belief nets.
Deep learning is part of state-of-the-art systems in various disciplines, particularly computer vision and automatic speech recognition (ASR). Results on commonly used evaluation sets such as TIMIT (ASR) and MNIST (image classification), as well as a range of large-vocabulary speech recognition tasks have steadily improved. Convolutional neural networks (CNNs) were superseded for ASR by CTC for LSTM. but are more successful in computer vision.
The impact of deep learning in industry began in the early 2000s, when CNNs already processed an estimated 10% to 20% of all the checks written in the
The 2009 NIPS Workshop on Deep Learning for Speech Recognition was motivated by the limitations of deep generative models of speech, and the possibility that given more capable hardware and large-scale data sets that deep neural nets (DNN) might become practical. It was believed that pre-training DNNs using generative models of deep belief nets (DBN) would overcome the main difficulties of neural nets. However, it was discovered that replacing pre-training with large amounts of training data for straightforward backpropagation when using DNNs with large, context-dependent output layers produced error rates dramatically lower than then-state-of-the-art Gaussian mixture model (GMM)/Hidden Markov Model (HMM) and also than more-advanced generative model-based systems. The nature of the recognition errors produced by the two types of systems was characteristically different, offering technical insights into how to integrate deep learning into the existing highly efficient, run-time speech decoding system deployed by all major speech recognition systems. Analysis around 2009-2010, contrasted the GMM (and other generative speech models) vs. DNN models, stimulated early industrial investment in deep learning for speech recognition, eventually leading to pervasive and dominant use in that industry. That analysis was done with comparable performance (less than 1.5% in error rate) between discriminative DNNs and generative models.
In 2010, researchers extended deep learning from TIMIT to large vocabulary speech recognition, by adopting large output layers of the DNN based on context-dependent HMM states constructed by decision trees.
Advances in hardware enabled the renewed interest. In 2009, Nvidia was involved in what was called the “big bang” of deep learning, “as deep-learning neural networks were trained with Nvidia graphics processing units (GPUs).” That year, Google Brain used Nvidia GPUs to create capable DNNs. While there, Ng determined that GPUs could increase the speed of deep-learning systems by about 100 times. In particular, GPUs are well-suited for the matrix/vector math involved in machine learning. GPUs speed up training algorithms by orders of magnitude, reducing running times from weeks to days. Specialized hardware and algorithm optimizations can be used for efficient processing.
Deep
learning revolution
In 2012, a team led by Dahl won the "Merck Molecular Activity Challenge" using multi-task deep neural networks to predict the biomolecular target of one drug. In 2014, Hochreiter's group used deep learning to detect off-target and toxic effects of environmental chemicals in nutrients, household products and drugs and won the "Tox21 Data Challenge" of NIH, FDA and NCATS.
Significant additional impacts in image or object recognition were felt from 2011 to 2012. Although CNNs trained by backpropagation had been around for decades, and GPU implementations of NNs for years, including CNNs, fast implementations of CNNs with max-pooling on GPUs in the style of Ciresan and colleagues were needed to progress on computer vision. In 2011, this approach achieved for the first time superhuman performance in a visual pattern recognition contest. Also in 2011, it won the ICDAR Chinese handwriting contest, and in May 2012, it won the ISBI image segmentation contest. Until 2011, CNNs did not play a major role at computer vision conferences, but in June 2012, a paper by Ciresan et al. at the leading conference CVPR showed how max-pooling CNNs on GPU can dramatically improve many vision benchmark records. In October 2012, a similar system by Krizhevsky et al. won the large-scale ImageNet competition by a significant margin over shallow machine learning methods. In November 2012, Ciresan et al.'s system also won the ICPR contest on analysis of large medical images for cancer detection, and in the following year also the MICCAI Grand Challenge on the same topic. In 2013 and 2014, the error rate on the ImageNet task using deep learning was further reduced, following a similar trend in large-scale speech recognition. The Wolfram Image Identification project publicized these improvements.
Image classification was then extended to the more challenging task of generating descriptions (captions) for images, often as a combination of CNNs and LSTMs.
Some researchers assess that the October 2012 ImageNet victory anchored the start of a "deep learning revolution" that has transformed the AI industry.
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