Researchers are developing a new technology that uses hand gestures to carry out commands on computers
From:
University of Waterloo
January
5, 2022 -- The prototype, called "Typealike," works through a regular
laptop webcam with a simple affixed mirror. The program recognizes the user's
hands beside or near the keyboard and prompts operations based on different
hand positions.
A user could, for example, place their
right hand with the thumb pointing up beside the keyboard, and the program
would recognize this as a signal to increase the volume. Different gestures and
different combinations of gestures can be programmed to carry out a wide range
of operations.
The innovation in the field of
human-computer interaction aims to make user experience faster and smoother,
with less need for keyboard shortcuts or working with a mouse and trackpad.
"It started with a simple idea
about new ways to use a webcam," said Nalin Chhibber, a recent master's
graduate from the University of Waterloo's Cheriton School of Computer Science.
"The webcam is pointed at your face, but the most interaction happening on
a computer is around your hands. So we thought, what could we do if the webcam
could pick up hand gestures?"
The initial insight led to the
development of a small mechanical attachment that redirects the webcam
downwards towards the hands. The team then created a software program capable
of understanding distinct hand gestures in variable conditions and for
different users. The team used machine learning techniques to train the
Typealike program.
"It's a neural network, so you need
to show the algorithm examples of what you're trying to detect," said
Fabrice Matulic, senior researcher at Preferred Networks Inc. and a former
postdoctoral researcher at Waterloo. "Some people will make gestures a
little bit differently, and hands vary in size, so you have to collect a lot of
data from different people with different lighting conditions."
The team recorded a database of hand
gestures with dozens of research volunteers. They also had the volunteers do
tests and surveys to help the team understand how to make the program as
functional and versatile as possible.
"We're always setting out to make
things people can easily use," said Daniel Vogel, an associate professor
of computer science at Waterloo. "People look at something like Typealike,
or other new tech in the field of human-computer interaction, and they say it
just makes sense. That's what we want. We want to make technology that's
intuitive and straightforward, but sometimes to do that takes a lot of complex
research and sophisticated software."
The researchers say there are further
applications for the Typealike program in virtual reality where it could
eliminate the need for hand-held controllers.
https://www.sciencedaily.com/releases/2022/01/220105094430.htm
No comments:
Post a Comment